Three Important Skills Gamers Have but Don't Use

Ten years ago, I worked in a convenience store, barely scraping by.  I used the experience I had gained as a hereditary grocer to move up into management, but overall I was only modestly successful.  I was always profitable; but my ability to manage people was non-existent, despite military-level leadership training. It was because I wasn’t utilizing the skills I had learned as a gamer effectively!  Then, after a 33 hour shift (that’s a single, straight, with no breaks shift, as salaried managers don’t have to be given breaks in some states), I walked into the bank with two days worth of deposits.

Filthy, tired, and staying alert only due to coffee and energy shots, I stood there waiting while the teller processed my deposit.  The Service Manager, who was in charge of the tellers, saw me there and noticed my state. “Julien, are you feeling okay?”

“I have been at work since 6AM yesterday.  Other than that, yeah, I’m fine.”

“6AM yesterday?  Why?”

After explaining the reason for the abnormally long shift (callouts in the Convenience industry inevitably means the manager is working), she offered me an interview for a teller position.  Why? Because she recognized something in me that all gamers have, but few of us utilize. I even outline it below; if you want to skip ahead, it’s #1 in my list.

It’s incredible to me that gamers are a font of untapped potential that even we as a community don’t realize.  We grind, day in and day out, doing something that we love, and yet receiving nothing for it. Why do we continue to pour hours on hours, chasing after loot and in-game currency, while neglecting the opportunities we have to use those skills in our analog lives and make real money too?

The problem is, the majority of us don’t realize the skills we’re developing for the real world by being gamers.  Gamers, on average, have a fast reaction time, rivalling fencers and eastern martial artists in their ability to see and react to incoming information.  This is especially true of those that play first person shooters, although raiders in MMOs often face similar challenges, often having to balance their reaction to incoming information with the situational awareness to make sure they don’t drag incoming damage onto teammates.  Gamers of all walks often have to solve problems, both simple and complex, quickly and with an understanding of the potential consequences of those actions. This is as true to the gamer in D&D as it is a COD player. Calling in a drone or gunship may take out the enemy, but if you also flatten teammates, it was a bad call.

Thus one of the biggest untapped potentials of gamers overall is our ability to manage teams and solve problems.  By developing this skill in the game, we are able to cultivate something extremely useful in the workplace. Here are some other skills that translate well from being a gamer, to being someone valued by an employer:

1) Resiliency

Although all of us are subject to the occasional rage-quit, gamers are amazingly persistent when it comes to accomplishing a task.  This means that no matter how difficult a challenge is, we go out of our way to continue chipping away at it until we taste success.  This is especially true of those of us that have played any of the Dark Souls series to completion, or spent hours on the NES playing the original Ninja Gaiden

We will hammer ourselves against a boss for hours, screaming, cussing, snapping controllers and keyboards, only to replace them and go back and continue fighting.  It is a rare challenge that we face that we won’t eventually go back and hammer at again, and yet few of us take that skill and do the same thing in the real world!  Why? Why not take that skill, that resiliency, and use it to tank the problems in the workplace, figuring out why you can’t overcome the skills gap you need to get that promotion, or sell a product?  It will benefit you in the long run, and your boss will definitely see the pressure you put on the tasks he or she gives you!

This doesn’t mean let your temper get out of control either; only a fool lets their temper overcome them when the time and place don’t warrant it.  If you’re angry, let your boss know why, and what you think it’ll take to fix it. If you’re missing a tool, ask for it. If they can’t give it to you, improvise!  Determine the best course of action and take it! It’s no different than choosing the right weapons, armour and strategy to defeat a boss!

2) Work Well with Strangers

Despite the tendency for gamers to be introverted overall, we work remarkably well with people we have never met, on tasks we have never seen.  This is easily seen at any Con where a group attend a D&D table, or you go to a Smash Bros. tournament and get partnered with someone because you went alone.  This one I can personally speak to; I was partnered randomly with someone at Sogencon for a Smash Bros. tournament, and we fought to the semi-finals having never met each other before through team effort.

This ability to react, adapt, and work well with people you don’t know, and don’t know the capabilities of, is exceptionally useful in the workplace.  It means you can be flexible, cooperate with new people, and manage interpersonal relationships on the fly.

3) Grinding

Stop rolling your eyes, I’m being serious.  Out of all of these skills, grinding is the biggest strength that a gamer can bring to the table of any employer.  Why? Because we keep at a thing until it’s done. While this could be lumped in with “resiliency”, I separate it because while resiliency speaks primarily to completing a singular, difficult task, grinding speaks to doing simple, repetitious tasks, consistently over time, to accomplish a goal.  While IRL this usually translates to something mundane, such as manufacturing, it has other places where it’s useful too, and some of them are lucrative.

Don’t believe me?  Ask anyone in insurance sales how many calls they have to make in a day.  Ask the delivery person how many boxes or bottles they throw. Ask the IT HelpDesk specialist how many low-level problems they solve for their coworkers.  This simple act of grinding is perhaps the greatest strength of gamers that we don’t take advantage of. We can grind out anything we put our minds to–we just have to take the time to buckle down and do the work.

This applies especially to people who play MMOs.  If you can grind for hours and hours in Entropia Universe or World of Warcraft, you can surely grind for hours at a job that actually is going to do you some good.  And this isn’t to say you can’t make money off being a gamer; but the grind to be a professional gamer is even harder than it is to grind away at a regular job, put the money you don’t need right away into an investment, and learn to spend your gaming time knowing that you don’t have to worry about money, rather than using it to escape financial woes.

And what results will we get from doing this?  Your life will be more fulfilled, you’ll enjoy your time gaming far more (as your stress will inevitably be lower), and you’ll never have to worry if buying a new release means a larger credit card payment.  We have some of the most desirable skills on the market, and as a community we don’t use them effectively!

Call to Action

I want you to take ten minutes, since you’ve come this far, and write down three things you have learned by being a gamer, and how they might benefit you in the real world.  Or you can go on Twitter and Tweet me, @julienmcbain, what just one is, and how you plan to use it.  You are the Scions of the modern age, and it’s time we took our place at the top of the world!  I’m going there. Will you be joining me?

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The New Colonist

Your first few days living on Calypso, or really any planet in Entropia Universe, can be both rewarding and overwhelming!  The platform has limitless potential, and often has thousands of players running around, hunting, mining, crafting, and talking to each other using one of the various chat options that MindArk has provided us to use.  In order to keep it all straight, and not get in over your head too quickly, keep the following things in mind:

1) Use the Starting Missions to your Advantage

There is a mission chain provided to you right when you get out of the starting zone, that takes you around a large part of the area to the East of Port Atlantis, and eventually takes you to the great harbor itself!  Not only do you familiarize yourself with the area, which is important for when you start to hunt and mine, but it also gives you the opportunity to gain skills and figure out the controls. Mission rewards, often in the form of ammo, is a bonus that provides you with the seed to start really developing your avatar!

2) When You Get to Camp Icarus, Talk to Alex Bukin

Alex Bukin has a mission chain for one of the best in-game starter weapons you can get: Bukin’s Spare Rifle.  Although slightly less powerful than the Onyxo you can buy at the Trade Terminal, it is Unlimited, and thus can be repaired and reused a limitless number of times!  Additionally, its ammo burn is lower and durability is slightly better than the Onyxo, making for more efficient hunting, especially if you amp it with a B101 that drops off of a lot of low-level mobs!  There is also a mission chain you can complete later to “Adjust” the rifle, so that it’s as powerful as the Onyxo.

In addition to the rifle you get as mission reward, you also get all of the skills you build in the process of doing them; those skills are critical to becoming a better player and more powerful avatar!

3) Don’t be Afraid to Ask for Help

Unlike most MMOs where the majority of players would rather watch you struggle, the population of EU is generally more mature and helpful.  This could be because of the real-money nature of the game; or it could just be because the dedication to the grind tends to weed out trolls.  In any case, if you’re lost, need help finding something, or even just need a ride somewhere, it’s often just a matter of asking in Rookie Chat.  Many of the players that spend their time chatting in Rookie are more than happy to provide advice, instructions, or get you out of a jam!

No matter what brought you to Entropia Universe, I want to welcome you to what is one of the most fun and rewarding games on the market today, and hope to run into you on Calypso!

Three Points for Potential Entropians

Entropia Universe is a very unique platform, and with it comes all kinds of questions that people are desperate to find answers to.

  • What kind of a game is this?
  • Can you really make money playing?
  • Why is everyone obsessed with “eco”?
  • Why the hell does everything have six eyes!?

The fact is, this game, while 16 years old, is a concept that has not been explored by a lot of game companies, and thus players, always looking for that safe haven to have fun, are reluctant to jump into a game that relies on what MindArk has coined as a “Real Cash Economy”.

An RCE game is no different from any other game, except for the one critical point of everything in the game having some form of real-world value.  This means that every shot you take with a gun, every swing of a sword, every mining probe you drop, will cost you money, even if it’s a really small amount of it.

On the other hand, every loot you gather can make you money, if you’re smart about how you sell them.  You can also sell a bunch of other services to players that can make you money for a lower cost, while still providing value to your fellow players so that you can continue to build a positive reputation on the platform.

While the number of ways you can make (and lose) money in EU is vast, and whole books could be written on the subject (I currently have a manuscript that numbers 12000 words that I’m contemplating the release of), there are a few critical points that need to be made if you choose to foray into this amazing, engaging, and downright addictive environment.

1. Don’t be afraid to put money into the game.

This is one of the biggest fears players have when they start playing Entropia Universe, because they tend to think of it like a casino, or other pay-to-win game.  EU is not pay to win, and you can in fact play for free, but if you want to maximize your enjoyment of the platform, and put a little speed in your progress, it’s important to be willing to put money in.

This does not mean put a reckless amount in.  This means be willing to put in every month what you would for a typical subscription-based game, say $20, in order to play.  You might even want to invest in a starter pack so you can get a bit of a jump on things; after all, most MMOs will cost you between $60 and $75 just to buy the game, and then you have the monthly sub fees; so what’s the difference?

2. Don’t be afraid to talk and ask questions

Rookie chat is one of the best sources to engage with the community and ask questions.  Unlike a lot of gaming platforms, EU has a fairly mature player-base, likely because it utilizes real money, and the people that play it tend to be polite.  Even those that aren’t will not usually go to the lengths that you’d find in other platforms when trolling you, or other players will shut them down.

If you need help, to kill a particularly vexing mob for a mission, or to run the Gauntlet instance, asking either in Rookie Chat or around Camp Icarus on Calypso, the unofficial newbie area, is the best thing to do; players tend to interact with each other on the grounds of enlightened self-interest, and if you pay attention to real life, that is generally the best way to interact with folks–it tends to keep all parties honest.

3. Don’t expect to make money

This may sound obvious, but there are far too many players that jump into the game expecting to profit off of their gameplay with little effort.  The point of a Real Cash Economy is that you can make money, not that you will make money.  Even when you do make money, especially if you use the free to play model, it will likely be in small amounts for a long time before anything groundbreaking occurs.  Now you can short-circuit this and start doing more faster by dumping more money in, but that doesn’t mean that all activities will be profitable.

You also have to understand that if you want to make money, you need to be willing to put the work in.  EU is an almost perfect life-simulator, if life included doing things more fun than working a “9-5” job.  Everything costs money, but you can make money too, and you have to learn skills by doing things over and over and over again.  Thus the way to making money in the platform, is taking the time, to grind the skills, at the cost it takes to do so, in order to reach a point where your activities are bringing in more loot than it costs.

There are also services you can provide (such as a taxi service, and for the love of Lootius don’t offer taxi services in a Sleipnir) that have a bit of a forward cash outlay, but don’t have very expensive upkeep costs.  In this way, you can build a reputation, a brand, or even a company within the game platform!

Whether or not you decide to take the plunge and attempt to play in this amazing world, is up to you.  I would encourage any fan of MMOs to give it an honest shot–say two or three months of average play time, to decide whether or not this platform is right for you.  I’m willing to bet that a larger number of you will enjoy the platform more than you thought you would; and will enjoy the process of becoming an Entropian.

I hope to see you in there!

Modern Debt Theory

It’s often said in the news and by pundits that America has a debt crisis, and it’s not entirely incorrect.  Government debt is spiraling out of control, individual Americans have on average $5700 in credit card debt according to Business Insider, and that’s on top of student loans, mortgages, cars, and regular bills.  There are so many theories behind how to utilize debt, or whether you should use debt at all, that it’s hard for new adults, in particular, to decide how to handle it. Ironically, despite the importance of credit, and how powerfully it impacts our lives, there is no class, training course, or program to teach individuals how to handle debt, how to read a credit report, or how to properly use both to their advantage.  This has been a major disservice to the American people, and when I approached schools in the state I was a banker several years ago, none were interested in having free seminars provided to their students. This illustrated to me that the education system has no interest in providing their students one of the most basic skills they need to be successful.

First off, let’s dispel a couple of common falsehoods.  Debt is not a crutch, it’s not evil, nor is it something that you should be ashamed of, if you’re managing it properly.  When used correctly, debt creates buying power and cash flow in places you would otherwise not have it. It’s as “Uncle” Grant Cardone says, cash is not king; cash flow is king.  Cash flow is generated using leverage, a term for properly managed and handled debt.  So the question remains, how do you leverage debt in an environment where every market force and advertising option appears to push the use of debt to purchase consumer goods?  The truth is, there’s no easy answer, especially in the highly inflated environment we live in today. In most cases, we are pushed into debt by things we need to live needing to be replaced on a regular basis, an ever increasing cost of living, and an unstable interest environment.  On top of that, young Americans are pushed into accepting crushing amounts of debt on the notion that it will get them good paying jobs in the future.

So how do you manage your debt, and achieve good cash flow?  You start by managing your credit cards appropriately. Credit cards are ideally the kings of cash flow, much as cash flow is the king of high living.  You make purchases on a card and pay the card off each month; this allows you to gain the benefits of the card itself (flexibility and rewards) without paying the punishing interest rates most credit cards require you to pay (anywhere between 12 and 30%). The goal of anyone with credit cards is to ensure they are paid off by the end of the month.  Now, that does not mean that this goal is easy, nor is anything worth accomplishing.  I can’t state truthfully that I have achieved this goal, although I work hard at it every month to retire debt (often set back by the middle class problem of having to replace decaying possessions that are required, such as clothes and vehicles).  That said, it is a focus, and it is one that I have continued to work on since I have had credit cards.

Other forms of debt include personal debt (non-credit card), auto debt, mortgages, and student debt.  Personal debt is the next-most abused, but is far easier to get out of than credit card debt as a rule because there is always some sort of terminal point for it.  Personal loans are often used to consolidate credit cards that get out of control, rein in interest rates, or reduce the amount of money paid on debt each month. They are also used for paying sudden, unexpected expenses, like tax bills, car repairs, home repairs, or medical needs.  The benefit to personal loans over credit cards is that they have a lower interest rate, and they cannot be added to without taking out and being approved for a whole new loan. This means that you can’t lose control of your spending by using this form of debt. That said, it is harder to get than credit card debt because the banks have to consider revolving debt as a factor.  Strategic use of personal loans can make your life easier; just don’t use them as a crutch to pay credit cards you’re abusing.

Other forms of debt really warrant their own articles, and I will make sure to devote some time to providing that information in the future.  The important point to absorb from this is that as a whole, debt should be used to cash flow you life, not as a crutch to buy things you can’t otherwise afford.  There are exceptions of course, such as when you need a vehicle repaired or replaced, a medical procedure, or a sudden expense you weren’t expecting comes up. Even then, you should make every effort to reduce your dependence on debt, and instead make your debt a tool, rather than a liability.

If you’re really deep in debt, and can’t find a way out, my uncle used the process Dave Ramsey set forth in the Total Money Makeover.  Although I have some issues with Mr. Ramsey’s methodology, as several of his methods violate the traditional thought on how money and debt should be managed, the results he produces can’t be ignored.  If you struggle with debt, taking the time to review his methodology is worth your time.

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The Middle-Class Problem

This is going to be a divergence from my usual content, but it’s important enough that I want to talk about it today.  So for those that are expecting game-based content, that’s not what this is; but you still need to read it.

It has always boggled my mind that talking about money has largely been a taboo subject among people.  It’s no longer taught in schools, it’s not taught by parents. It’s not addressed by employers or HR consultants.  Even Investment Advisors have to be careful when broaching the subject, and it’s their job to do so! As someone with 7 years of experience in banking and insurance, I have often wondered why people are so reluctant to talk about their money, especially with those that they should be talking to about it, particularly their banker.  Why did money become a dirty word?

According to US News, talking about money in mixed company is considered worse than discussing one’s sex life.  Couples keep money issues quiet unless they absolutely have to talk about it, and it’s one of the biggest contributors to marital stress.  Children don’t learn from their parents about it because the parents want to shield their children from the realities of their economic situation.

When it comes down to it, money is a dirty word because so few know how to handle it properly.  I’m not saying this to cast shade on anyone; the reality is that we were never taught the best way to handle money.  Those with money are usually taught how to handle it on a generational basis, and have a completely different attitude about both the acquisition of, and retainment of money.  Those that have come from more humble beginnings have made names for themselves by becoming wealthy, and have written books on the subject. You may know some of these names: Dan Lok, Grant Cardone, Napoleon Hill.  Of them, the pioneer was HIll, whose principles were codified in Think and Grow Rich, having interviewed over a dozen of the richest and most powerful businessmen in the world.  Lok and Cardone each took those principles and refined them, making them more applicable in the modern context.

The two biggest mistakes people make is believing they can’t escape their circumstances, and being intimidated by those that were over-the-top successful.  I can attest, as someone that started by being both on SNAP benefits and government-subsidized housing, that you can see social mobility through hard work. Unlike the heretofore mentioned superstars, I am as yet only modestly successful; I say that because I am self-sustaining, but not anywhere near a millionaire.  In fact, I am currently resolving the Middle-Class Problem.

You may be wondering what I mean by the Middle-Class Problem; it’s actually far more simple than it sounds.  The Middle-Class Problem is that we as a social tier have been both miseducated, and misdirected, over how to handle both money and our lives.  See, we grew up in homes where our parents are constantly bombarded with a need to fill their lives with consumer goods. Bigger TV, bigger house, new dishes, nicer table.  Most of these products or services are bought on credit, and the majority of the lower-middle class worker’s salary goes toward debt service. Now this might not necessarily be credit card debt; it is also car debt, mortgage debt, leasing obligations, rents, regular bills that stack up each month for basic services.  We are a class tier that is riddled with debt, and lives on leveraging that debt to make our lives seem more fulfilling.

The harsh truth is, we are actually spinning our wheels if we let ourselves continue down this road.  Something has to change in the mentality of the middle class and working class if we actually want to be free, and folks, we’re going to have to determine what that is.  Any number of financial gurus can come up with a dozen methods to fix this, but no universally repeatable, empirical methodology has been developed.

I’ll be the first to admit that I’m in that trap now; I’m making what is considered a livable wage, but I can’t seem to make absolute progress against my debt.  For every dollar I spend to retire one debt, another dollar in new debt seems to have to replace it. If I pay off a student loan, a car needs replacing; if one credit card gets paid off, I need to run up another to fix a problem or replace a critical good.  The irony is, the higher quality you buy, the less often you have to replace it, but to afford that quality, you’re often having to saddle yourself with debt, so you don’t have to spend more money in the long run replacing goods!

To make matters more complicated, the more advanced we become, the fewer things we can live without.  Twenty years ago, a computer was a luxury; today it’s a necessity. The same goes for internet service and cell phones.  As technology advances, we are increasingly needing to expand on what we spend our money on in order to just live our day to day lives.  To make matters worse, since 2002 (the year I graduated High School), the US Dollar alone has inflated over 40%. This is unsustainable, and no, there is no easy solution; it can’t be legislated, it can’t be forced.  We have to discover for ourselves what the solution to the middle class problem is, if we’re going to continue moving forward into the future.

Sadly I don’t have the perfect solution already planned out; but if and when I discover it, I’ll make sure to post it here, and on my Channels.  If you think you’ve figured it out, and aren’t afraid to share it, please email me at julien.mcbain@mcbainmanor.com.

I’d also like you to look at the authors I mentioned above.  Napoleon Hill, Grant Cardone, and Dan Lok all have wisdom to share about acquiring money and building businesses.  Each are a worthy read. Good luck to us all.

You can find the most important works of the three gentlemen mentioned above here. Each has its own kernels of wisdom, and I highly suggest you take the time to read them:

Napoleon Hill’s Think and Grow Rich is the foundation of all of this, and although a bit dated, provides context to place everything else into.

Dan Lok’s F.U. Money helps to overcome the Middle-Class mentality, which is why the Middle-Class Problem is such a problem.

Finally, Grant Cardone’s 10X Rule takes that and teaches you how to make it explode.

Gamers and Mental Health

The world has changed drastically in the last four decades, and as we continue to move into the future, we need to keep an eye on where we have been.  Gamer culture has developed out of this set of changes as the highly technical tabletop games of the 70s like D&D and Battletech gave way to modern computer games.  What was once done first strictly in person, then moved to blackboard systems online and finally to fully interactive MMOs, has dynamically shifted the method in which we interact with each other as a subculture.  Add in social media, which allows us to share the almighty meme where tropes of our various fandoms can thrive and become accessible to even those without a clear understanding of them, means that Gamer culture has moved from the all to often literal dark basements to the mainstream.

It was a long road to get here, however.  For many of us, some of us now older than 40, the road to this level of social acceptance has been both long and arduous.  Wearing fandom based clothing was often the mark of the outcast, and we created for ourselves a literal caste within society that was often known for being just a bit weird, sometimes elitist, and all too often maligned by those around us.  As we step forward into the future, with the generation of our children being introduced to our various fandoms and games without the stigma that it carried when we were children, we need to remember where we’ve been and how we had to cope with those things that caused us mental and emotional pain.

As a whole, Generation Y, now known as the Millennial Generation, and the largest group of gamers that have reached adulthood, have suffered from a disproportionate number of mental health problems.  This ranges from higher rates of depression, suicide, misdiagnosed ADHD and undiagnosed ADHD, an expanding understanding of the Autism spectrum and other mental health issues discovered and determined, than previous generations.  There are any number of causes for this: increased media exposure, the rise of the internet and constant connectivity to the grid, the digitalization of life in general, the increased dependence on instant access to information, and a lack of purpose in life generally.

Gamers, as a demographic, tend to trend toward the introverted (although this has waned significantly in recent years), and introverts tend to have social anxieties and other issues that need dealing with in order to interact with others.  This isn’t me casting shade either; I’m an INTJ with significant social anxiety kept under disciplined control due to some serious training. I’m stating it from experience. Thankfully, in recent years, the implied shame of having mental health issues has started to be reduced in exchange for increased understanding, better coping methodology, and new ways of handling our lives with others.  While not a perfect solution, it is helping us to get out, handle uncomfortable social situations, and integrate better with society as a whole. MMORPGs are probably largely responsible for this, as we are able to socialize on our own terms, and ease into dealing with sometimes tense social situations, team building, and exercises in problem solving we can then take to in-person meetings.

As Generation Z starts to reach adulthood, they will have an easier time due to the research conducted as we overcame many of the issues that were brought about by the rapid growth of technology in our lives.  They’ll also benefit from our increased understanding of what is going on in our headspaces and how to handle social pressure and keep from being overwhelmed. As we move forward, remember the things you had to deal with, and provide your children, should you have them, the benefit of your experience.

Most of all, don’t be afraid to get help, for yourself or one of your children.  Modern psychology has developed in leaps and bounds since the 1980s, and as that understanding of how the human mind works becomes more robust, we have access to better methods of handling social anxiety, depression, ADHD, Autism spectrum disorders, and any number of other mental and neurological issues that gamers as a culture seem to suffer from on a disproportionate basis.  Take advantage of their knowledge and let’s all work together to remove the stigma that these things carried when we were children, much as we removed the stigma of being gamers.

How Much is Too Much EU?

Games like Entropia Universe always come with a kerberos in the room; it’s large, concerning to any gamer, and you should have an answer to it when it is posed to you–how much money, or time, is too much to put into the game?  

The amount of money a player puts in is as individual to the player as the playstyle; we all have a budget we work with, even if that budget is zero or unlimited.  Sometimes that budget is based on deed income, a fixed amount you put in every month, or in a lot of cases, what you can afford. No individual methodology is “best”, and you as the player must be willing to set your budget and your limits when it comes to spending that money.

The problem is that there is a line of “too much”, and that line is as individual as the independent strategies for putting money into the game.  It’s important that you as the player reflect on your cash flow, and decide on what you can afford to put into the game before you start dropping money on Universal Ammo.  The irony of a game like EU is that while the game itself is neither a casino nor a gambling game, many of the tools it uses, such as the trumpet and swirly when you global and the decaying nature of equipment, and the running tax rate, means that it triggers many of the dopamine producers that are associated with gambling, and by association, addiction.  Thus it is easy for someone to keep dumping money into the game to continue hunting, mining, or crafting; this is even more poignant during events like Mayhem or Migration.

This is compounded by the amount of time the average EU player may spend in the game.  While in my experience, EU players are not as obsessive as WOW players or FF14 players in their gameplay (and I say this as a player of both), it is still an MMO with its own features that encourage players to continue logging in and spending time on the platform.  In EU this is compounded by its Real Cash Economy nature; there are few things you can do on the Entropia platform that doesn’t cost you money. With the exceptions of socializing, sweating mobs, and fruit walking (far less lucrative now that you can fruit run, although still worthwhile to the F2P player in my opinion), everything in EU costs money; art imitating life, although imperfectly as we’d surely be taxed on the latter two in real life.  

This indirectly means that the longer you spend in EU, the more money it takes to play.  Now, this is not to discount the methodology of the Entropia Platform, the building of skills that can be sold, the use of deeds as passive investment vehicles (a phrase I use with apprehension as a former Registered Investment Advisor), and the use of owned Land Areas as income producers for those that can afford the time and money that they require; all of these have their place, each has a set of benefits, drawbacks, and risks, but none reduce the fact that the majority of actions in the game require some sort of cash outlay, even if it’s less than a penny US.  Free to play trades the use of money for time, and usually the amount of time is large; I have been spending a great amount of time this month in the sweating fields at Boreas and Royal Club to really look into what it would take to be a F2P player in today’s landscape, and the word patience comes to mind.

All that said, we still don’t have our answer, so I’ll come out and say it–if you are playing EU to the exclusion of any other hobbies, activities, or time spent with loved ones, your time commitment to the game has become too much.  This is true of any MMO, and it is important that you as the player balance your life both in game and out. The running joke for MMO players is that we’re all no-lifers; this joke is both tired and unacceptable. We can’t be the fringe of society used as the example of what not to be anymore.  I recognize the attraction to it; I’m an introvert. I get my energy from being alone and socializing with people on my own terms, which a platform like EU provides me, while simultaneously providing a certain level of anonymity, or at least it did until I became a content creator. That said, I recognize that my beloved game, and my desk chair can’t be my whole life.  Thus, I have other hobbies, like the SCA (where I teach historical fencing), I keep balance by working hard to be a good father and future husband, and help keep a rather chaotic household, filled with four generations of my family, operating smoothly.

Notice how I just admitted to living in the same household as my grandmother and parents?  It’s to reveal that the heretofore written paragraph was not to shame those that live at home, so long as you are making your own way.  In today’s culture, the return of multi-generational living has become important to the survival of many working and middle class families, as prices and inflation outpace wage increases.  We’ve been lucky in the last half-decade, but since 2000 the dollar has inflated 49%; this is no joke! Thus the dark stereotype of the gamer living in his or her parents’ basements needs to disappear, but that means we need to strive to insure that we are not perpetuating that stereotype.  So balance your game play time accordingly.

Those inflation numbers also mean that you need to balance the amount of money you put into the game as best you can.  Never spend what you can’t afford on the game; there is always the free-to-play option once your PED card runs dry for the month, plus you can play at a lower level and still gain skills; there is no shame in hunting low-maturity mobs if it keeps your ammo cycling for longer periods.  EU has the option to play at virtually any level as long as you judiciously manage your resources. When you see your PED card depleting faster than you’re comfortable with, switch to Bukin’s Spare Rifle and hunt bots at Orthos or the Daikaba around Twin Peaks; or you could go to Cyrene and hunt Panleons and Dusters near the starter zone, and enjoy the somewhat more lucrative loot tables (if you’re willing to risk flying the loot back!).  How you manage your resources is up to you, but don’t neglect to actually manage them; that just leads to more disdain thrown at you, and us as a community.

In any case, keep gaming, and good luck out there!